The developers of Marvel Snap have done their job a bit too good. In an interview with The edge, the developers explained how, when designing marvel snap, they wanted to create a game that could “fit into your life”. Well, it seems like me and millions of others have not only managed to integrate gaming into our lives, but have shaped our lives around this. That’s why I play a few quick rounds first thing in the morning, reward my productivity at work with a noon Instantaneous pause, and why I have to end the day with a dub before I can sleep.
marvel snap is the first game from Second Dinner, an independent studio founded by former Blizzard developers, and from the start they knew they wanted to make a mobile card game. “marvel snap is to continue our passion to share our love for collectible card games with as many people around the world as possible,” said Yong Woo, Instantaneousand co-founder of Second Dinner.
“We thought mobile was absolutely a great place to start,” he continued. “We’re thinking of a game that can fit into your lifestyle, where everyone can enjoy it, no matter how much time they have in their life.”
One of marvel snapThe biggest appeal of this is that it’s a game that can be fully experienced in minutes at a time. While gamers still greatly appreciate the full 60+ hour narrative experiences from developers like Sony, Ubisoft, and EA, as the hard core of gamers slowly grows, the idea of ”game by appointment” is starting to gain traction. popularity.
Yong said that like most developers, the folks at Second Dinner want to make games that they themselves are passionate about and want to play. And in the design Instantaneousthey wanted a game that wouldn’t interfere too much with people’s busy lives where often a trip to the bathroom is one of the only moments of peace and solitude of the day.
“It’s games out there where you can play, and it’s like five minutes,” Yong said. “But then if you find yourself in a crazy situation, you could be sitting on a toilet for like 20 minutes, you know?”
Yong continued, “When we were thinking about how we wanted to forge [Marvel Snap], [we thought] “Hey, what if a game could be super strategically deep, and if we could also make it, somehow, last three minutes?”
“What if a game could be super strategically deep, and if we could also make it, somehow, last three minutes?”
A typical marvel snap match lasts about three to six minutes. While this short time frame doesn’t seem to lend itself well to the kind of deep play that CCGs are known for, InstantaneousThe map design, unique playing field, and “snap” mechanic make for matches that are like neutron stars of competitive drama. Imagine if you could get all the thrill of victory, agony of defeat, and high-octane thrill of wild “swing for the fences” games in six minutes or less. Now imagine that 70% of your games are like this: it’s marvel snap.
The amount of love the developers have poured into Marvel Snap is shared by their partners at Marvel Entertainment. According to Second Dinner co-founder and chief development officer Ben Brode, it was Marvel Games EVP Jay Ong who approached them to create a game, believing that Second Dinner would deliver the same quality experiences found in games like Spider Man, Miles Moralesand the underrated criminal guardians of the galaxy.
“He contacted Hamilton, our CEO, and said, ‘Hey, listen, I’d love to work with you. I know you can do something awesome, so I wish Marvel was a part of that,” Brode said. “Work with [Marvel] just been incredibly fun because they’re not a normal licensor who just does it for the money. These are people in the games industry who have been at Marvel for a very long time, who really care.
According to Brode, the titular “snap”—by which a player can raise the game’s stakes with a “doubling cube”—was an idea that came from the company’s CEO, Hamilton Chu.
“So we actually just played Foyer with a doubling cube,” Brode said. “So Hamilton sat down behind me and said, ‘Do you want to double the stakes this round? Would you retreat if your opponents doubled the stake? And I was like, ‘Oh my God, I think that I would double the stakes right now.’ And we felt like it made the game more fun, it added that extra level of deep strategy.
I find cards to be more compelling strategy devices, and with absolutely unheard-of mechanics (like cards that play the game for you), there are plenty of ways to frustrate and delight your opponent. In fact, one of the best things about marvel snap is that it encourages wacky play. I’ll do the dumbest ‘yolo’ parts just for fun, and the best thing is that it often works. “The ideal situation is where people can have fun and try things out, and there’s not this immense pressure for you to find the right way to play the game,” Woo said.
“There’s not this immense pressure for you to find the right way to play the game”
Live service CCGs like Foyer and Magic: The Gathering Arena are usually dominated by content release cycles. Each time a new set comes out, more powerful cards are released, and decks tend to contain the same handful of cards. With Instantaneous, and in particular its unique localization mechanism, it is more difficult for a singular strategy to take hold. This, according to Woo, is where the creativity and innovation of maps and players tends to shine.
“I think it really helps mix things up,” Woo said. “Day after day, week after week, you’re not supposed to use this game that someone said was the right game a month ago. It’s like every day, we hope to create a situation where you’re like, ‘Hey, what’s the new puzzle I need to solve?’ »
I’m so torn between locations or maps as my favorite singular element of the game. space is full – is my favorite. Fill it with the Scorpion card which reduces the attack power of each card in your opponent’s hand by one, and you can ruin someone’s day. I also really like it when opponents make mistakes against themselves. The devs laughed in delight when I told them the opponents would immediately concede the match when they realized that adding an Iron Man – a card that doubles a slot’s score – to a space that already has a negative value only makes the value equal. After negative. (See, those basic math lessons really came in handy.)
“What? You played Yondu on Bar Sinister in the first round? I got out of there,” said Kent-Erik Hagman, associate design director at Second Dinner. Marvel Snap, new locations to new maps, and is therefore responsible for all your Bar Sinister-related frustrations. “And then you kill him to empty your Bar Sinister. And then you play Cable on Bar Sinister. And then they don’t have a bridge! (Author’s note: This is an extremely situational game and should not be attempted on a regular basis.)
Swap stories about your marvel snap Shenanigans are one of the ways the game has spread like wildfire. According to mobile analytics firm Sensor Tower, more than 3.4 million people downloaded the game in its first week, and the developers are working on social features to make playing easier. Instantaneous against your friends as possible.
“We’re very excited to have some form of friendly match or friendly battle where you can play against your friend or someone on the stream,” Hagman said. “It’s coming soon, I hope.”
Whereas marvel snap was not designed for esports, the developers hope that with the launch of matchmaking, community tournaments will soon follow. They also shared that they track stats and hope that later they can add a profile feature where players can view their win records and other useful information. A way for players to craft the cards they want but don’t yet have is to be kicked as well.
“I’m really excited about this,” Yong said. “And the global launch was really successful, so that’s just the start.”
Marvel Snap’s current success was not guaranteed, and Brode shared that he was nervous when this venture started. “We were going to spend over four years spending money and time and energy on this thing, and I was like, ‘I hope people like it,'” he said. . “So it’s kind of like letting go of a breath that I’ve been holding back for four years.”
With great design and lightning-fast matches that encourage creativity and risk, marvel snap doesn’t just fit into my life – it is my life, and I’m excited to continue letting the game have it for as long as it wants.
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