Release: Dead Space ported to PS Vita!  - Wololo.net

Release: Dead Space ported to PS Vita! – Wololo.net

Developer Gl33ntwine has released Dead Space Vita, a port of Dead Space Mobile. This follows other major Android ports for Vita such as Fahrenheit, Crazy Taxi, Rockstar’s Bully, and GTA San Andreas, as well as Final Fantasy ports.

What is Dead Space for PS Vita?

Dead Space (mobile) is an Android/iOS spin-off of the Dead Space franchise. While it’s not the main “Dead Space” you remember from the PS3/XBOX 360 era, don’t be fooled by the “Mobile” aspect of the game, it’s really good. Wikipedia says:

Upon release, dead space received very positive reviews.[…] Reviewers pointed out how well the title replicated the look and feel of the Dead Space series within the confines of a touchscreen mobile device, while praising that the game was a new story, not just a port of the original game. Dead Space. .

From the port readme file:

Dead Space is a 2011 survival horror mobile game for iOS and Android devices. A spin-off of the Dead Space series, the game is set after the events of the original Dead Space and before the events of Dead Space 2 and shows how the Necromorph outbreak began and spread through the Titan Sprawl.

This homebrew is a loader for the Xperia Play version of Dead Space, based on Android SO Loader by TheFloW. The loader provides a custom and minimalist Android-like environment to run the official ARMv6 game executable on the PS Vita.

Please read the installation instructions on GitHub.

Controls

Download and install Dead Space for PS Vita

We recommend that you download and install VitaDB Downloader to then easily install any homebrew. You can also get Dead Space PS Vita directly here.

Setup (from readme file)

In order to properly install the game, you will need to follow these steps precisely:

  • Install or update kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx in your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt below *KERNEL:
  *KERNEL
  ur0:tai/kubridge.skprx
  ur0:tai/fd_fix.skprx

⚠️ Do not install fd_fix.skprx if you use the rePatch!

⚠️ Even if you had kubridge.skprx installed before, you probably still need to update it, because a new version of the plugin was released along with this port.

  • Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If not, use ShaRKBR33D to get it quickly and easily.

  • Get your copy of Dead Space Mobile for Xperia Play legally as a .apk case. The version for standard Android devices, also known as Latest Version/Google Play, will not work! Make sure your game is v1.1.33 (this is the latest supported on Xperia Play and provided via EA Store in 2012).

ℹ️ Check that your build is exactly the right one by using sha1sum (can also be found as an online tool). sha1sum for lib/armeabi/libEAMGameDeadSpace.so must be 0ed42b611415015807f759ec9b5457857143ce39

  • Open the .apk with any zip explorer (like 7-Zip) and extract all folders from the .apk in ux0:data/deadspace on your Vita. Example of correct resulting path: ux0:data/deadspace/lib/armeabi/libEAMGameDeadSpace.so

  • If your .apk was less than 100MB in size, you also need assets (“cache”). You need to run the game at least once on your Xperia for it to download the required files, then you can find them at /sdcard/ea/deadspace/published. Copy it published folder to ux0:data/deadspace/assets/ on your Vita. Example of correct resulting path: ux0:data/deadspace/assets/published/data/achievements.sb

  • Install DeadSpace.vpk (from versions).

Source: VitaDB


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